Halo Infinite Last Spartan Standing is a solid stab at a battle royale-esque game mode

Halo Infinite Season 2 is not without its issues, but at least it’s given us Last Spartan Standing. The new game mode is likely the closest Halo Infinite will get to a battle royale, and gives players a chance to explore a much-needed new map. While it’s not without its own issues (343 had to promise fixes after players noticed they weren’t progressing in related challenges), Halo Infinite Last Spartan Standing is a fresh and fun way to enjoy Halo Infinite – and after the content drought that came to define the six month run of Season One, I’m delighted to have it. With a few tweaks, Last Spartan Standing could be a great permanent game mode outside of the Halo Infinite Interference event.

standing tall

Halo Infinite

(Image credit: 343 Industries)

Last Spartan Standing pits 12 players against each other on the new map Breaker, which debuted at the start of Halo Infinite Season 2. You start the match with five lives and a Disruptor pistol, with kills and assists earning points that let you level up your weapon (it’s a bit like Call of Duty’s Gun Game in that regard). There are grenade spawns scattered across the map, random power equipment drops of Overshield and Active Camo can be found, and downed Spartans will drop extra XP that takes a second to pick up but will help you earn better weapons faster. Ultimately, a circle begins to close, forcing players closer together.

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